Privacy concerns and behavior of Pokémon go players in Germany

We investigate privacy concerns and the privacy behavior of users of the AR smartphone game Pokémon Go. Pokémon Go accesses several functionalities of the smartphone and, in turn, collects a plethora of data of its users
We investigate privacy concerns and the privacy behavior of users of the AR smartphone game Pokémon Go. Pokémon Go accesses several functionalities of the smartphone and, in turn, collects a plethora of data of its users. For assessing the privacy concerns, we conduct an online study in Germany with 683 users of the game. The results indicate that the majority of the active players are concerned about the privacy practices of companies. This result hints towards the existence of a cognitive dissonance, i.e. the privacy paradox. Since this result is common in the privacy literature, we complement the first study with a second one with 199 users, which aims to assess the behavior of users with regard to which measures they undertake for protecting their privacy. The results are highly mixed and dependent on the measure, i.e. relatively many participants use privacy-preserving measures when interacting with their smartphone. This implies that many users know about risks and might take actions to protect their privacy, but deliberately trade-off their information privacy for the utility generated by playing the game.
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Metadaten
Author:David Harborth, Sebastian Pape
URN:urn:nbn:de:hebis:30:3-583041
URL:https://hal.inria.fr/hal-01883610
DOI:http://dx.doi.org/10.1007/978-3-319-92925-5_21
ISBN:978-3-319-92924-8
Parent Title (German):Marit Hansen; Eleni Kosta; Igor Nai-Fovino; Simone Fischer-Hübner. Privacy and Identity Management. The Smart Revolution : 12th IFIP WG 9.2, 9.5, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School, Ispra, Italy, September 4-8, 2017, Revised Selected Papers, AICT-526, Springer International Publishing
Document Type:Conference Proceeding
Language:English
Year of Completion:2018
Year of first Publication:2018
Publishing Institution:Universitätsbibliothek Johann Christian Senckenberg
Release Date:2021/02/25
Tag:Pokémon Go; augmented reality; concerns for information privacy (CFIP); privacy behavior; privacy calculus; privacy concerns
Pagenumber:17
First Page:314
Last Page:329
Note:
Distributed under a Creative Commons Attribution 4.0 International License http://creativecommons.org/licenses/by/4.0/
Institutes:Wirtschaftswissenschaften
Dewey Decimal Classification:004 Datenverarbeitung; Informatik
793 Spiele und Freizeitaktivitäten für drinnen
Sammlungen:Universitätspublikationen
Licence (German):License LogoCreative Commons - Namensnennung 4.0

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