Narratologische Analyse eines Avatars am Beispiel von "Dark Souls"
Narratological analysis of an avatar in „Dark souls”
- The medium of videogames has not been sufficiently explored by narratologists yet. However, this medium has unique challenges to offer to any narratologists. In this paper, I will explain what challenges narratology has to face when analyzing an avatar: how can a story be told if the person who the story is told to controls the protagonist? To answer this question, it is important to be able to analyze this avatar first. To this end, I will point out unique characteristics of videogame characters. After establishing those, I will suggest ways to analyze the avatar on a narratological basis as a ground work towards answering the previous, big question of narratology in the medium of videogames.
Verfasserangaben: | Alexander Q. A. Held |
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URN: | urn:nbn:de:hebis:30:3-528973 |
Verlagsort: | Frankfurt am Main |
Gutachter*in: | Felix GiesaORCiDGND, Ute DettmarORCiDGND |
Dokumentart: | Bachelorarbeit |
Sprache: | Deutsch |
Datum der Veröffentlichung (online): | 28.04.2022 |
Jahr der Erstveröffentlichung: | 2019 |
Veröffentlichende Institution: | Universitätsbibliothek Johann Christian Senckenberg |
Titel verleihende Institution: | Johann Wolfgang Goethe-Universität |
Datum der Freischaltung: | 28.04.2022 |
Freies Schlagwort / Tag: | Avatar; Dark Souls; Narratology; Videogame |
Seitenzahl: | 40 |
Letzte Seite: | 38 |
HeBIS-PPN: | 494290854 |
Institute: | Neuere Philologien / Neuere Philologien |
DDC-Klassifikation: | 8 Literatur / 80 Literatur, Rhetorik, Literaturwissenschaft / 800 Literatur und Rhetorik |
Sammlungen: | Universitätspublikationen |
Lizenz (Deutsch): | Deutsches Urheberrecht |