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Cet article examine le rôle souvent occulté et pourtant essentiel de la traduction comme source d'innovation et de créativité dans l'histoire littéraire et la théorie. Il s'appuie sur plusieurs exemples allant du fameux épisode de la création d'Ève à partir de la "côte d'Adam" dans la Bible de Jérôme, basée sur la traduction fautive du mot hébreu "qaran" en latin et reflétant le biais patriarcal de Jérôme, à la traduction, tronquée du Deuxième Sexe de Simone de Beauvoir (1946) par le zoologiste retraité Howard M. Parshley qui allait néanmoins inspirer des études marquantes de la seconde vague féministe américaine telles que "The Feminine Mystique" (1963) de Betty Friedan et "Sexual Politics" (1970) de Kate Millett. L'exemple le plus développé retrace l'interaction productive de la traduction et de la réécriture dans la fiction d'Angela Carter, de "The Fairy Tales of Charles Perrault" (1977) jusqu'à ses célèbres "stories about fairy stories" recueillies dans "The Bloody Chamber and Other Stories" (1979) et "American Ghosts and Old World Wonders" (1992). Je propose de lire les variations de Carter sur "Aschenputtel" dans "Ashputtle or The Mother's Ghost" comme un correctif à sa traduction de la morale de "Cendrillon ou la Petite Pantoufle de Verre" de Perrault. La poétique traductive (translational poetics) de Carter démontre ainsi l'impact crucial de la traduction – y compris des erreurs – sur la démarche de l'écrivain, qui associe la (re)lecture créative inhérente à l'activité de traduction au travail de (ré)écriture jusqu'à en faire la matrice à partir de laquelle elle a élaboré son oeuvre singulière.
BLACK KIRBY is a collaborative "entity" that is the creative doppelganger of artists / designers John Jennings and Stacey "Blackstar" Robinson. The manifestation of this avatar is an exhibition and catalog1 of primarily visual artworks-on-paper that celebrate the groundbreaking work of legendary comics creator Jack Kirby regarding his contributions to the pop culture landscape and his development of some of the conventions of the comics medium.
BLACK KIRBY also functions as a highly syncretic mythopoetic framework by appropriating Jack Kirby’s bold forms and revolutionary ideas combined with themes centered around AfroFuturism social justice, Black history, media criticism, science fiction, magical realism, and the utilization of Hip Hop culture as a methodology for creating visual expression. This collection of work also focuses on the digital medium and how its inherent affordances offer much more flexibility in the expression of visual communication and what that means in its production and consumption in the public sphere. In a sense, BLACK KIRBY appropriates the gallery as a conceptual "crossroads" to examine identity as a socialized concept and to show the commonalities between Black comics creators and Jewish comics creators and how they both utilize the medium of comics as space of resistance. The duo attempts to re-mediate "Blackness" and other identity contexts as "sublime technologies" that produce experiences that sometime limit human progress and possibility. This paper / presentation will examine some of the themes of this inaugural exhibition of this new artistic team and share the processes involved with the ideation, execution, and installation of the exhibition.
The present volume documents the twofold character of the conference 'Science meets Comics' with the first part focusing on comics as a format for communicating complex topics and the second part addressing food in the age of the Anthropocene as one such example for complex topics. The overall objective of the symposium was to deal with the results and suggestions of the presentations and discussions, to find possible pathways on how to feed the world in the future and to co-produce the final chapter of the scientific comic 'Eating Anthropocene' together with all artists participating in the project. In order to sum up the framing, contents and design process of the comic as well as to highlight its Anthropocene context we below provide a slightly abridged version of the preface of our comic book.
Interview mit Katerina Teaiwa über ihr Buch zu den Umweltschäden und schweren Menschenrechtsverletzungen auf der Insel Ocean Island (Banaba) aufgrund des Phosphatabbaus durch Besatzungs- und Kolonialmächte.
Our daily food consumption is slowly but surely turning into the largest environmental threat. The agricultural sector consumes 70% of the water used by humankind. The production of meat consumes enormous amounts of water compared to plants. Innovations in the area of food production are lately summarized as AgTech, agricultural technology. This encompasses all sorts of areas, ranging from drone-controlled tractors to printed hamburgers. Specifically the challenge of making use of the limited areas available in cities and maximizing crop yields has seen a recent boom in novel approaches – and quite a bit of investor finance.
Human-induced environmental change represents one of the major challenges of current and future generations. To evaluate the anthropogenic impacts on the biosphere, the concept of Planetary Boundaries was developed, indicating that in case of four out of nine environmental indicators a transgression of corresponding boundaries has already taken place: Biodiversity loss, climate change, land-system change, and biogeochemical flows. Further, paleoclimate research has shown that the earth´s environment has been relatively stable for the last 12,000 years. Researchers assume that this, in geological terms, very short period – called Holocene – is now already again replaced by a new geological era: the Anthropocene, due to the tremendous impacts humans had on earth.
In Japan, most contemporary readers expect comics, or manga, to be entertaining fiction ('story manga'), magazine-based, and targeted at age- and gender-specific demographics. These narratives eventually reappear in bound book editions ('tankōbon'), after they have proven to be popular to an extent that would warrant print runs of more than 5,000 copies. Due to the central role of magazines as first site of publication since the 1960s, genre specificity has been essential – for editors, readers, and artists alike. While manga's traditional genres have been gender- and age-specific, thematic genres such as SF, horror and comedy, or recently also blog-like essay manga, come to the fore whenever the otherwise prevalent categories forfeit efficacy. But there is one genre which does not comply with these categories, i.e. gakushū manga, educational or instructional comics.
A comic can tell the story of almost anything: a single atom, the entire solar system, the past, future events, dreams and thoughts. All this, and more, can be depicted. When presenting facts, a certain artistic licence can be deployed if, for instance, the author wants to emphasise important details; likewise, aspects he or she deems irrelevant can be left out. Moreover, questions and issues can be laid out that are difficult or even impossible to portray photographically or cinematically. However, when the cartoon strip sets out its version of information, events, objects and people, it can also result in a distortion of reality. The graphic may not always make clear exactly how something looks or the precise way in which something happened. And even where documentary images exist, the comic strip representation of the non-fictional is always coloured by artistic interpretation.
There is no doubt that factual discourse exists in comics – the kind of communication that intends to be understood as a reference to a shared and actual reality. Factual comics are not, however, common. While the formal structure of comics clearly allows for factuality, the historical specificity of its aesthetics seems to introduce a non-binding but plausible 'drift' of the art form, ultimately pulling away from reality and towards fiction. This does not prevent factual comics, but it allows for subversive remnants in their aesthetic make-up. One of these is a 'parasitic imagination', which might be understood in the context of Michel Serres' concepts of the parasite. It opens up cartoonish depictions for tertiary significations beyond the drawing and its ultimate real reference. Rather than avoid this basic vehicle of comic book discourse, the 'challenge to factual comics' must be how to employ them in the service of the intended communication.