TY - JOUR A1 - Jannidis, Fotis T1 - Event-sequences, plots and narration in computer games N2 - Starting with the debate between ludologists and narratologists this essay tries to show that there is a narrative aspect in computer games which has nothing to do with background stories and cut scenes. A closer analysis of two sequences, taken from the MMORPG Everquest II and the adventure game Black Mirror, is the basis for a distinction between three aspects of this kind of narrative in computer games: the sequence of activities of the player, the sequence of events as it is determined by the mechanics of the game and this sequence of events understood as a plot, that is as a sequence of chronologically ordered and causally linked events. This kind of narrative is quite distant to the prototypical narrative which is the basis of most of the narratology. But actually all media, not only computer games, need their own narratology. KW - Computerspiel KW - Erzählung KW - Ludologie Y1 - 2008 UR - http://publikationen.ub.uni-frankfurt.de/frontdoor/index/index/docId/9359 UR - https://nbn-resolving.org/urn:nbn:de:hebis:30-1105047 UR - http://www.dichtung-digital.org/2006/01/Jannidis/index.htm ER -