TY - CONF A1 - Kim, Hee Eun A1 - Zicari, Roberto V. A1 - Tolle, Karsten A1 - Manieri, Andrea T1 - Tailored data science education using gamification T2 - Proceedings : 8th IEEE international conference on cloud computing technology and science ; CloudCom 2016, Los Alamitos, California ; Washington ; Tokyo : IEEE Computer Society Conference Publishing Services (CPS), 2016 N2 - Interest to become a data scientist or related professions in data science domain is rapidly growing. To meet such a demand, we propose a novel educational service that aims to provide tailored learning paths for data science. Our target user is one who aims to be an expert in data science. Our approach is to analyze the background of the practitioner and match the learning units. A critical feature is that we use gamification to reinforce the practitioner engagement. We believe that our work provides a practical guideline for those who want to learn data science. KW - data science education KW - tailored learning path KW - learning goal KW - learning unit KW - EDISON competence framework KW - knowledge area KW - data crowdsourcing KW - gamification KW - Data science KW - Crowdsourcing KW - Europe KW - Knowledge engineering KW - Databases KW - Training Y1 - 2017 UR - http://publikationen.ub.uni-frankfurt.de/frontdoor/index/index/docId/43903 UR - https://nbn-resolving.org/urn:nbn:de:hebis:30:3-439031 UR - https://zenodo.org/record/546091 SN - 978-1-5090-1445-3 SN - 2330-2186 N1 - License (for files): Creative Commons Attribution 4.0 SP - 627 EP - 632 PB - IEEE Computer Society Conference Publishing Services (CPS) CY - Los Alamitos, California ; Washington ; Tokyo ER -