TY - JOUR A1 - David, Erwan A1 - Beitner, Julia A1 - Võ, Melissa Lê-Hoa T1 - Correction: David et al. Effects of transient loss of vision on head and eye movements during visual search in a virtual environment. Brain Sci. 2020, 10, 841 T2 - Brain Sciences N2 - We wish to make the following correction to the published paper 'Effects of Transient Loss of Vision on Head and Eye Movements during Visual Search in a Virtual Environment'. We have identified a flaw in the implementation of a latency mitigation strategy for our gaze-contingent protocol written in Unity3D. As a result, the maximum latency is now estimated to be 30 ms instead of 15 ms, which should not affect any of the results originally published but should be noted for further reference. Y1 - 2021 UR - http://publikationen.ub.uni-frankfurt.de/frontdoor/index/index/docId/63341 UR - https://nbn-resolving.org/urn:nbn:de:hebis:30:3-633414 SN - 2076-3425 N1 - Korrektur zu: David, E.; Beitner, J.; Võ, M.L.-H. Effects of Transient Loss of Vision on Head and Eye Movements during Visual Search in a Virtual Environment. Brain Sci. 2020, 10, 841. https://doi.org/10.3390/brainsci10110841 N1 - This study was supported by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation), project number 222641018 SFB/TRR 135 TP C7 granted to MLHV. VL - 11 IS - 9, art. 1215 PB - MDPI AG CY - Basel ER -