Correction: David et al. Effects of transient loss of vision on head and eye movements during visual search in a virtual environment. Brain Sci. 2020, 10, 841

  • We wish to make the following correction to the published paper 'Effects of Transient Loss of Vision on Head and Eye Movements during Visual Search in a Virtual Environment'. We have identified a flaw in the implementation of a latency mitigation strategy for our gaze-contingent protocol written in Unity3D. As a result, the maximum latency is now estimated to be 30 ms instead of 15 ms, which should not affect any of the results originally published but should be noted for further reference.

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Author:Erwan David, Julia BeitnerORCiD, Melissa Lê-Hoa VõORCiDGND
URN:urn:nbn:de:hebis:30:3-633414
DOI:https://doi.org/10.3390/brainsci11091215
ISSN:2076-3425
Parent Title (English):Brain Sciences
Publisher:MDPI AG
Place of publication:Basel
Document Type:Article
Language:English
Date of Publication (online):2021/09/15
Date of first Publication:2021/09/15
Publishing Institution:Universitätsbibliothek Johann Christian Senckenberg
Release Date:2021/10/20
Volume:11
Issue:9, art. 1215
Page Number:1
Note:
Korrektur zu: David, E.; Beitner, J.; Võ, M.L.-H. Effects of Transient Loss of Vision on Head and Eye Movements during Visual Search in a Virtual Environment. Brain Sci. 2020, 10, 841. https://doi.org/10.3390/brainsci10110841
Note:
This study was supported by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation), project number 222641018 SFB/TRR 135 TP C7 granted to MLHV.
HeBIS-PPN:48881426X
Institutes:Psychologie und Sportwissenschaften
Dewey Decimal Classification:1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Sammlungen:Universitätspublikationen
Licence (German):License LogoCreative Commons - Namensnennung 4.0