TY - THES A1 - Schrottenbacher, Patrick T1 - Identifying toxic behaviour in online games N2 - In online video games toxic interactions are very prevalent and often even considered an imperative part of gaming. Most studies analyse the toxicity in video games by analysing the messages that are sent during a match, while only a few focus on other interactions. We focus specifically on the in-game events to try to identify toxic matches, by constructing a framework that takes a list of time-based events and projects them into a graph structure which we can then analyse with current methods in the field of graph representation learning. Specifically we use a Graph Neural Network and Principal Neighbour- hood Aggregation to analyse the graph structure to predict the toxicity of a match. We also discuss the subjectivity behind the term toxicity and why the process of only analysing in-game messages with current state-of-the-art NLP methods isn’t capable to infer if a match is perceived as toxic or not. KW - Graph Neural Networks KW - Toxicity KW - Classification Y1 - 2024 UR - http://publikationen.ub.uni-frankfurt.de/frontdoor/index/index/docId/81676 UR - https://nbn-resolving.org/urn:nbn:de:hebis:30:3-816761 CY - Frankfurt am Main ER -