Co-constructing presence between players and non-players in videogame interactions : introduction to the special issue

  • Playing videogames is a popular social activity; people play videogames in different places, on different me­dia, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.

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Author:Heike Baldauf-Quilliatre, Isabel Colón de Carvajal
URN:urn:nbn:de:hebis:30:3-651570
DOI:https://doi.org/10.21248/jfml.2021.46
ISSN:2569-6491
Parent Title (German):Journal für Medienlinguistik : jfml = Journal for media linguistics
Publisher:Institut für Deutsche Sprache
Place of publication:Mannheim
Document Type:Article
Language:English
Date of Publication (online):2021/10/27
Date of first Publication:2021/10/27
Publishing Institution:Universitätsbibliothek Johann Christian Senckenberg
Release Date:2021/12/21
Volume:4
Issue:2
Page Number:13
First Page:1
Last Page:13
HeBIS-PPN:490320104
Dewey Decimal Classification:7 Künste und Unterhaltung / 79 Sport, Spiele, Unterhaltung / 793 Spiele und Freizeitaktivitäten für drinnen
Sammlungen:Universitätspublikationen
Zeitschriften / Jahresberichte:Journal für Medienlinguistik : jfml = Journal for media linguistics
:urn:nbn:de:hebis:30:3-478105
Licence (German):License LogoCreative Commons - Namensnennung-Weitergabe unter gleichen Bedingungen 4.0