Constructing co-presence through shared VR gameplay

  • This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simul­taneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual config­urations of the moment in displaying co-presence and position themselves as active and consequential co-players. The analysis demonstrates how gameplay can be communicatively con­structed even in situations where the participants have differential rights and possibilities to act and influence the game.

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Author:Margarethe Olbertz-Siitonen, Arja Piirainen-Marsh, Marko Siitonen
Parent Title (German):Journal für Medienlinguistik : jfml = Journal for media linguistics
Publisher:Institut für Deutsche Sprache
Place of publication:Mannheim
Document Type:Article
Date of Publication (online):2021/10/27
Date of first Publication:2021/10/27
Publishing Institution:Universitätsbibliothek Johann Christian Senckenberg
Release Date:2021/12/21
Tag:VR-games; co-presence; conversation; conversation analysis; shared gameplay; single player games
Page Number:38
First Page:85
Last Page:122
Dewey Decimal Classification:7 Künste und Unterhaltung / 79 Sport, Spiele, Unterhaltung / 793 Spiele und Freizeitaktivitäten für drinnen
Zeitschriften / Jahresberichte:Journal für Medienlinguistik : jfml = Journal for media linguistics
Licence (German):License LogoCreative Commons - Namensnennung-Weitergabe unter gleichen Bedingungen 4.0