The importance of peripheral vision when searching 3D real-world scenes: a gaze-contingent study in virtual reality

  • Visual search in natural scenes is a complex task relying on peripheral vision to detect potential targets and central vision to verify them. The segregation of the visual fields has been particularly established by on-screen experiments. We conducted a gaze-contingent experiment in virtual reality in order to test how the perceived roles of central and peripheral visions translated to more natural settings. The use of everyday scenes in virtual reality allowed us to study visual attention by implementing a fairly ecological protocol that cannot be implemented in the real world. Central or peripheral vision was masked during visual search, with target objects selected according to scene semantic rules. Analyzing the resulting search behavior, we found that target objects that were not spatially constrained to a probable location within the scene impacted search measures negatively. Our results diverge from on-screen studies in that search performances were only slightly affected by central vision loss. In particular, a central mask did not impact verification times when the target was grammatically constrained to an anchor object. Our findings demonstrates that the role of central vision (up to 6 degrees of eccentricities) in identifying objects in natural scenes seems to be minor, while the role of peripheral preprocessing of targets in immersive real-world searches may have been underestimated by on-screen experiments.
Metadaten
Author:Erwan Joël DavidORCiD, Julia BeitnerORCiD, Melissa Lê-Hoa VõORCiDGND
URN:urn:nbn:de:hebis:30:3-628240
DOI:https://doi.org/10.1167/jov.21.7.3
ISSN:1534-7362
Parent Title (English):Journal of vision
Publisher:ARVO
Place of publication:Rockville, Md.
Document Type:Article
Language:English
Date of Publication (online):2021/07/12
Date of first Publication:2021/07/12
Publishing Institution:Universitätsbibliothek Johann Christian Senckenberg
Release Date:2022/10/23
Tag:gaze-contingent protocol; scene grammar; virtual reality; visual attention; visual fields; visual search
Volume:21
Issue:7, art. 3
Article Number:3
Page Number:17
First Page:1
Last Page:17
Note:
Funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) project number 222641018 SFB/TRR 135, subproject C7 to MLV.
HeBIS-PPN:502121270
Institutes:Psychologie und Sportwissenschaften / Psychologie
Dewey Decimal Classification:1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Sammlungen:Universitätspublikationen
Open-Access-Publikationsfonds:Psychologie und Sportwissenschaften
Licence (German):License LogoCreative Commons - Namensnennung 4.0