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Das Ziel dieser Arbeit ist die realitätsgetreue Entwicklung eines interaktiven 3D-Stadtmodells, welches auf den ÖPNV zugeschnitten ist. Dabei soll das Programm anhand von Benutzereingaben und mit Hilfe einer Datenquelle, automatisch eine dreidimensionale Visualisierung der Gebäude erzeugen und den lokalen ÖPNV mitintegrieren. Als Beispiel der Ausarbeitung diente das ÖPNV-Netz der Stadt Frankfurt. Hierbei wurde auf die Problematik der Erhebung von Geoinformationen und der Verarbeitung von solchen komplexen Daten eingegangen. Es wurde ermittelt, welche Nutzergruppen einen Mehrwert durch eine derartige 3D Visualisierung haben und welche neuen Erweiterungs- und Nutzungspotenziale das Modell bietet.
Dem Leser soll insbesondere ein Einblick in die Generierung von interaktiven 3D-Modellen aus reinen Rohdaten verschafft werden. Dazu wurde als Entwicklungsumgebung die Spiele-Engine Unity eingesetzt, welche sich als sehr fähiges und modernes Entwicklungswerkzeug bei der Erstellung von funktionalen 3D-Visualisierungen herausgestellt hat. Als Datenquelle wurde das OpenStreetMap Projekt benutzt und im Rahmen dieser Arbeit behandelt. Anschließend wurde zur Evaluation, das Modell verschiedenen Nutzern bereitgestellt und anhand eines Fragebogens evaluiert.
AI-based computer vision systems play a crucial role in the environment perception for autonomous driving. Although the development of self-driving systems has been pursued for multiple decades, it is only recently that breakthroughs in Deep Neural Networks (DNNs) have led to their widespread application in perception pipelines, which are getting more and more sophisticated. However, with this rising trend comes the need for a systematic safety analysis to evaluate the DNN's behavior in difficult scenarios as well as to identify the various factors that cause misbehavior in such systems. This work aims to deliver a crucial contribution to the lacking literature on the systematic analysis of Performance Limiting Factors (PLFs) for DNNs by investigating the task of pedestrian detection in urban traffic from a monocular camera mounted on an autonomous vehicle. To investigate the common factors that lead to DNN misbehavior, six commonly used state-of-the-art object detection architectures and three detection tasks are studied using a new large-scale synthetic dataset and a smaller real-world dataset for pedestrian detection. The systematic analysis includes 17 factors from the literature and four novel factors that are introduced as part of this work. Each of the 21 factors is assessed based on its influence on the detection performance and whether it can be considered a Performance Limiting Factor (PLF). In order to support the evaluation of the detection performance, a novel and task-oriented Pedestrian Detection Safety Metric (PDSM) is introduced, which is specifically designed to aid in the identification of individual factors that contribute to DNN failure. This work further introduces a training approach for F1-Score maximization whose purpose is to ensure that the DNNs are assessed at their highest performance. Moreover, a new occlusion estimation model is introduced to replace the missing pedestrian occlusion annotations in the real-world dataset. Based on a qualitative analysis of the correlation graphs that visualize the correlation between the PLFs and the detection performance, this study identified 16 of the initial 21 factors as being PLFs for DNNs out of which the entropy, the occlusion ratio, the boundary edge strength, and the bounding box aspect ratio turned out to be most severely affecting the detection performance. The findings of this study highlight some of the most serious shortcomings of current DNNs and pave the way for future research to address these issues.