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Purpose: There is some controversy whether or not saccades change with age. This cross-sectional study aims to clarify the characteristics of reflexive saccades at various ages to establish a normative cohort in a standardized set-up. Second objective is to investigate the feasibility of saccadometry in daily ophthalmological practice.
Methods: One hundred healthy participants aged between 6 and 76 years underwent an ophthalmologic examination and saccadometry, using an infrared video-oculography device, sampling at 220 Hz. The reflexive saccades were evoked in four directions and three target displacements each (5°/15°/30° horizontally and of 5°/10°/20° vertically). Saccadic peak velocity, gain (amplitude/target displacement) and latency were measured.
Results: Mean peak velocity of saccades was 213°/s (± 29°/s), 352°/s (± 50°/s) and 455°/s (± 67°/s) to a target position 5°, 15°and 30° horizontally, respectively, and 208°/s (± 36°/s), 303°/s (± 50°/s) and 391°/s (± 71°/s) to a target position 5°, 10° and 20° vertically. The association between peak velocity and eccentricity proved to be present at any age in all four directions. We found no relevant effect of age on peak velocity, gain and latency in a fitted linear mixed model. However, latency becomes shorter during childhood and adolescence, while in adulthood it is relatively stable with a slight trend to increase in the elderly. Saccades are more precise when the target displacement is small. Isometric saccades are most common, followed by hypometric ones. All children and elderly were able to perform good quality saccadometry in a recording time of approximately 10 minutes.
Conclusion: The presented data may serve as normative control for further studies using such a video-oculography device for saccadometry. The means of peak velocity and the gain can be used independently from age respecting the target displacement. Latency is susceptible to age.
Although in real life people frequently perform visual search together, in lab experiments this social dimension is typically left out. Here, we investigate individual, collaborative and competitive visual search with visualization of search partners’ gaze. Participants were instructed to search a grid of Gabor patches while being eye tracked. For collaboration and competition, searchers were shown in real time at which element the paired searcher was looking. To promote collaboration or competition, points were rewarded or deducted for correct or incorrect answers. Early in collaboration trials, searchers rarely fixated the same elements. Reaction times of couples were roughly halved compared with individual search, although error rates did not increase. This indicates searchers formed an efficient collaboration strategy. Overlap, the proportion of dwells that landed on hexagons that the other searcher had already looked at, was lower than expected from simulated overlap of two searchers who are blind to the behavior of their partner. The proportion of overlapping dwells correlated positively with ratings of the quality of collaboration. During competition, overlap increased earlier in time, indicating that competitors divided space less efficiently. Analysis of the entropy of the dwell locations and scan paths revealed that in the competition condition, a less fixed looking pattern was exhibited than in the collaborate and individual search conditions. We conclude that participants can efficiently search together when provided only with information about their partner’s gaze position by dividing up the search space. Competing search exhibited more random gaze patterns, potentially reflecting increased interaction between searchers in this condition.