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This thesis contributes to the field of machine learning with a specific focus on the methods for learning relations between the inputs. Learning relationships between images is the most common primitive in vision. There are many vision tasks in which relationships across images play an important role. Some of them are motion estimation, activity recognition, stereo vision, multi-view geometry and visual odometry. Many of such tasks mainly depend on motion and disparity cues, which are inferred based on the relations across multiple image pairs. The approaches presented in this thesis mainly deal with, but are not limited to, learning of the representations for motion and depth. This thesis by articles consists of five articles which present relational feature learning models along with their applications in computer vision. In the first article, we present an approach for encoding motion in videos. To this end, we show that the detection of spatial transformations can be viewed as detection of coincidence or synchrony between the given sequence of frames and a sequence of features which are related by the transformation we wish to detect. Learning to detect synchrony is possible by introducing "multiplicative interactions'' into the hidden units of single layered sparse coding models.
We show that the learned motion representations employed for the task of activity recognition achieve competitive performance on multiple benchmarks. Stereo vision is an important challenge in computer vision and useful for many applications in that field. In the second article, we extend the energy based learning models, which were previously used for motion encoding, to the context of depth perception. Given the common architecture of the models for encoding motion and depth, we show that it is possible to define a single model for learning a unified representation for both the cues. Our experimental results show that learning a combined representation for depth and motion makes it possible to achieve state-of-the-art performance at the task of 3-D activity analysis, and to perform better than the existing hand-engineered 3-D motion features. Autoencoder is a popular unsupervised learning method for learning efficient encoding for a given set of data samples. Typically, regularized autoencoders which are used to learn over-complete and sparse representations for the input data, were shown to fail on intrinsically high dimensional data like videos. In the third article, we investigate the reason for such a behavior. It can be observed that the regularized autoencoders typically learn negative hidden unit biases. We show that the learning of negative biases is the result of hidden units being responsible for both the sparsity and the representation of the input data. It is shown that, as a result, the behavior of the model resembles clustering methods which would require exponentially large number of features to model intrinsically high dimensional data. Based on this understanding, we propose a new activation function which decouples the roles of hidden layer and uses linear encoding. This allows to learn representations on data with very high intrinsic dimensionality. We also show that gating connections in the bi-linear models and the single layer models from articles one and two of this thesis can be thought of as a way to attain a linear encoding scheme which allows them to learn good representations on videos. Visual odometry is the task of inferring egomotion of a moving object from visual information such as images and videos. It can primarily be used for the task of localization and has many applications in the fields of robotics and navigation. The work in article four was motivated by the idea of using deep learning techniques, which are successful methods for many vision tasks, for visual odometry. The visual odometry task mainly requires inference of motion and depth information from visual input which can then be mapped to velocity and change in direction. We use relational feature models presented in the articles one and two for inferring a combined motion and depth representation from stereo video sequences. The combined representation is then mapped to discrete velocity and change in direction labels using convolutional neural networks. Our approach is an end-to-end deep learning-based architecture which uses a single type of computational model and learning rule. Preliminary results show that the architecture is capable of learning the mapping from input video to egomotion. Activity recognition is a challenging computer vision task with many real world applications. It is well know that it is a hard task to use computer vision research for real-time applications. In the fifth article of this thesis, we present a real-time activity recognition system based on deep learning based methods. Our approach uses energy based relational feature learning models for the computation of local motion features directly from videos. A bag-of-words over the local motion features is used for the analysis of activity in a given video sequence. We implement this system on a distributed computational platform and demonstrate its performance on the iCub robot. Using GPUs we demonstrate real time performance which makes the deployment of activity recognition systems in real world scenarios possible.
The condensation phase transition and the number of solutions in random graph and hypergraph models
(2016)
This PhD thesis deals with two different types of questions on random graph and random hypergraph structures.
One part is about the proof of the existence and the determination of the location of the condensation phase transition. This transition will be investigated for large values of $k$ in the problem of $k$-colouring random graphs and in the problem of 2-colouring random $k$-uniform hypergraphs, where in the latter case we investigate a more general model with finite inverse temperature.
The other part deals with establishing the limiting distribution of the number of solutions in these structures in density regimes below the condensation threshold.
Given an Abelian semi-group (A, +), an A-valued curvature measure is a valuation with values in A-valued measures. If A = R, complete classifications of Hausdorff-continuous translation-invariant SO(n)-invariant valuations and curvature measures were obtained by Hadwiger and Schneider, respectively. More recently, characterisation results have been achieved for curvature measures with values in A = Sym^p R^n and A = Sym^2 Λ^q R^n for p, q ≥ 1 with varying assumptions as for their invariance properties.
In the present work, we classify all smooth translation-invariant SO(n)-covariant curvature measures with values in any SO(n)-representation in terms of certain differential forms on the sphere bundle S R^n and describe their behaviour under the globalisation map. The latter result also yields a similar classification of all continuous SO(n)-module-valued SO(n)-covariant valuations. Furthermore, a decomposition of the space of smooth translation-
invariant scalar-valued curvature measures as an SO(n)-module is obtained. As a corollary, we construct explicit bases of continuous translation-invariant scalar-valued valuations and smooth translation-invariant scalar-valued curvature measures.
Random constraint satisfaction problems have been on the agenda of various sciences such as discrete mathematics, computer science, statistical physics and a whole series of additional areas of application since the 1990s at least. The objective is to find a state of a system, for instance an assignment of a set of variables, satisfying a bunch of constraints. To understand the computational hardness as well as the underlying random discrete structures of these problems analytically and to develop efficient algorithms that find optimal solutions has triggered a huge amount of work on random constraint satisfaction problems up to this day. Referring to this context in this thesis we present three results for two random constraint satisfaction problems. ...
The behaviour of electronic circuits is influenced by ageing effects. Modelling the behaviour of circuits is a standard approach for the design of faster, smaller, more reliable and more robust systems. In this thesis, we propose a formalization of robustness that is derived from a failure model, which is based purely on the behavioural specification of a system. For a given specification, simulation can reveal if a system does not comply with a specification, and thus provide a failure model. Ageing usually works against the specified properties, and ageing models can be incorporated to quantify the impact on specification violations, failures and robustness. We study ageing effects in the context of analogue circuits. Here, models must factor in infinitely many circuit states. Ageing effects have a cause and an impact that require models. On both these ends, the circuit state is highly relevant, an must be factored in. For example, static empirical models for ageing effects are not valid in many cases, because the assumed operating states do not agree with the circuit simulation results. This thesis identifies essential properties of ageing effects and we argue that they need to be taken into account for modelling the interrelation of cause and impact. These properties include frequency dependence, monotonicity, memory and relaxation mechanisms as well as control by arbitrary shaped stress levels. Starting from decay processes, we define a class of ageing models that fits these requirements well while remaining arithmetically accessible by means of a simple structure.
Modeling ageing effects in semiconductor circuits becomes more relevant with higher integration and smaller structure sizes. With respect to miniaturization, digital systems are ahead of analogue systems, and similarly ageing models predominantly focus on digital applications. In the digital domain, the signal levels are either on or off or switching in between. Given an ageing model as a physical effect bound to signal levels, ageing models for components and whole systems can be inferred by means of average operation modes and cycle counts. Functional and faithful ageing effect models for analogue components often require a more fine-grained characterization for physical processes. Here, signal levels can take arbitrary values, to begin with. Such fine-grained, physically inspired ageing models do not scale for larger applications and are hard to simulate in reasonable time. To close the gap between physical processes and system level ageing simulation, we propose a data based modelling strategy, according to which measurement data is turned into ageing models for analogue applications. Ageing data is a set of pairs of stress patterns and the corresponding parameter deviations. Assuming additional properties, such as monotonicity or frequency independence, learning algorithm can find a complete model that is consistent with the data set. These ageing effect models decompose into a controlling stress level, an ageing process, and a parameter that depends on the state of this process. Using this representation, we are able to embed a wide range of ageing effects into behavioural models for circuit components. Based on the developed modelling techniques, we introduce a novel model for the BTI effect, an ageing effect that permits relaxation. In the following, a transistor level ageing model for BTI that targets analogue circuits is proposed. Similarly, we demonstrate how ageing data from analogue transistor level circuit models lift to purely behavioural block models. With this, we are the first to present a data based hierarchical ageing modeling scheme. An ageing simulator for circuits or system level models computes long term transients, solutions of a differential equation. Long term transients are often close to quasi-periodic, in some sense repetitive. If the evaluation of ageing models under quasi-periodic conditions can be done efficiently, long term simulation becomes practical. We describe an adaptive two-time simulation algorithm that basically skips periods during simulation, advancing faster on a second time axis. The bottleneck of two-time simulation is the extrapolation through skipped frames. This involves both the evaluation of the ageing models and the consistency of the boundary conditions. We propose a simulator that computes long term transients exploiting the structure of the proposed ageing models. These models permit extrapolation of the ageing state by means of a locally equivalent stress, a sort of average stress level. This level can be computed efficiently and also gives rise to a dynamic step control mechanism. Ageing simulation has a wide range of applications. This thesis vastly improves the applicability of ageing simulation for analogue circuits in terms of modelling and efficiency. An ageing effect model that is a part of a circuit component model accounts for parametric drift that is directly related to the operation mode. For example asymmetric load on a comparator or power-stage may lead to offset drift, which is not an empiric effect. Monitor circuits can report such effects during operation, when they become significant. Simulating the behaviour of these monitors is important during their development. Ageing effects can be compensated using redundant parts, and annealing can revert broken components to functional. We show that such mechanisms can be simulated in place using our models and algorithms. The aim of automatized circuit synthesis is to create a circuit that implements a specification for a certain use case. Ageing simulation can identify candidates that are more reliable. Efficient ageing simulation allows to factor in various operation modes and helps refining the selection. Using long term ageing simulation, we have analysed the fitness of a set of synthesized operational amplifiers with similar properties concerning various use cases. This procedure enables the selection of the most ageing resilient implementation automatically.
Random ordinary differential equations (RODEs) are ordinary differential equations (ODEs) which have a stochastic process in their vector field functions. RODEs have been used in a wide range of applications such as biology, medicine, population dynamics and engineering and play an important role in the theory of random dynamical systems, however, they have been long overshadowed by stochastic differential equations.
Typically, the driving stochastic process has at most Hoelder continuous sample paths and the resulting vector field is, thus, at most Hoelder continuous in time, no matter how smooth the vector function is in its original variables, so the sample paths of the solution are certainly continuously differentiable, but their derivatives are at most Hoelder continuous in time. Consequently, although the classical numerical schemes for ODEs can be applied pathwise to RODEs, they do not achieve their traditional orders.
Recently, Gruene and Kloeden derived the explicit averaged Euler scheme by taking the average of the noise within the vector field. In addition, new forms of higher order Taylor-like schemes for RODEs are derived systematically by Jentzen and Kloeden.
However, it is still important to build higher order numerical schemes and computationally less expensive schemes as well as numerically stable schemes and this is the motivation of this thesis. The schemes by Gruene and Kloeden and Jentzen and Kloeden are very general, so RODEs with special structure, i.e., RODEs with Ito noise and RODEs with affine structure, are focused and numerical schemes which exploit these special structures are investigated.
The developed numerical schemes are applied to several mathematical models in biology and medicine. In order to see the performance of the numerical schemes, trajectories of solutions are illustrated. In addition, the error vs. step sizes as well as the computational costs are compared among newly developed schemes and the schemes in literature.
Interactional niche in the development of geometrical and spatial thinking in the familial context
(2016)
In the analysis of mathematics education in early childhood it is necessary to consider the familial context, which has a significant influence on development in early childhood. Many reputable international research studies emphasize that the more children experience mathematical situations in their families, the more different emerging forms of participation occur for the children that enable them to learn mathematics in the early years. In this sense mathematical activities in the familial context are cornerstones of children’s mathematical development, which is also affected by the ethnic, cultural, educational and linguistic features of their families. Germany has a population of approximately 82 million, about 7.2 million of whom are immigrants (Statisches Bundesamt 2009, pp.28-32). Children in immigrant families grow up with multiculturalism and multilingualism, therefore these children are categorized as a risk group in Germany. “Early Steps in Mathematics Learning – Family Study” (erStMaL-FaSt) is the one of the first familial studies in Germany to deal with the impact of familial socialization on mathematics learning. The study enables us to observe children from different ethnic groups with their family members in different mathematical play situations. The family study (erStMaL-FaSt) is empirically performed within the framework of the erStMaL (Early Steps in Mathematics Learning) project, which relates to the investigation of longitudinal mathematical cognitive development in preschool and early primary-school ages from a socio-constructivist perspective. This study uses two selected mathematical domains, Geometry and Measurement, and four play situations within these two mathematical domains.
My PhD study is situated in erStMaL-FaSt. Therefore, in the beginning of this first chapter, I briefly touch upon IDeA Centre and the erStMaL project and then elaborate on erStMaL-FaSt. As parts of my research concepts, I specify two themes of erStMaL-FaSt: family and play. Thereafter I elaborate upon my research interest. The aim of my study is the research and development of theoretical insights in the functioning of familial interactions for the formation of geometrical (spatial) thinking and learning of children of Turkish ethnic background. Therefore, still in Chapter 1, I present some background on the Turkish people who live in Germany and the spatial development of the children.
This study is designed as a longitudinal study and constructed from interactionist and socio-constructivist perspectives. From a socio-constructivist perspective the cognitive development of an individual is constitutively bound to the participation of this individual in a variety of social interactions. In this regard the presence of each family member provides the child with some “learning opportunities” that are embedded in the interactive process of negotiation of meaning about mathematical play. During the interaction of such various mathematical learning situations, there occur different emerging forms of participation and support. For the purpose of analysing the spatial development of a child in interaction processes in play situations with family members, various statuses of participation are constructed and theoretically described in terms of the concept of the “interactional niche in the development of mathematical thinking in the familial context” (NMT-Family) (Acar & Krummheuer, 2011), which is adapted to the special needs of familial interaction processes. The concept of the “interactional niche in the development of mathematical thinking” (NMT) consists of the “learning offerings” provided by a group or society, which are specific to their culture and are categorized as aspects of “allocation”, and of the situationally emerging performance occurring in the process of meaning negotiation, both of which are subsumed under the aspect of the “situation”, and of the individual contribution of the particular child, which constitutes the aspect of “child’s contribution” (Krummheuer 2011a, 2011b, 2012, 2014; Krummheuer & Schütte 2014). Thereby NMT-Family is constructed as a subconcept of NMT, which offers the advantage of closer analyses and comparisons between familial mathematical learning occasions in early childhood and primary school ages.
Within the scope of NMT-Family, a “mathematics learning support system” (MLSS) is an interactional system which may emerge between the child and the family members in the course of the interaction process of concrete situations in play (Krummheuer & Acar Bayraktar, 2011). All these topics are addressed in Chapter 2 as theoretical approaches and in Chapter 3 as the research method of this study. In Chapter 4 the data collection and analysis is clarified in respect of these approaches...
One of the most important shifts in mathematics learning and instruction in the last decades has taken place in the conception of the subject matter, changing from a perspective of mathematics as composed of concepts and skills to be learned, to a new one emphasizing the mathematical modelling of the reality (De Corte, 2004). This shift has had, as it is to be expected, an impact on classroom processes, and changed instructional settings and practices.
Instructional explanations, the object of study in the present work, are an interesting topic in that landscape, since they continue to be a typical form of classroom discourse, especially −but no exclusively−when new contents are introduced to the students (e.g. Leinhardt, 2001; Perry, 2000; Wittwer & Renkl, 2008). Consequently, good teachers are also supposed to be good explainers, independently whether they are the main speaker, or play the role of moderator in exchange between students (e.g. Charalambous, Hill, & Ball, 2011; Danielson, 1996; Inoue, 2009).
Despite the central role that instructional explanations play in classroom practices, current instructional quality models, which describe how effective teaching practices should look like, do not consider instructional explanations as a key element (Danielson, 1996; Klieme, Lipowsky, Rakoczy, & Ratzka, 2006; Pianta & Hamre, 2009). Moreover, aside from a few notable exceptions (Duffy, Roehler, Meloth, & Vavrus, 1986; Leinhardt & Steele, 2005; Perry, 2000), instructional explanations have not been investigated empirically within other traditions either. Thus, there is scarce of empirical work about instructional explanations and their potential contribution to promote students’ learning.
The purpose of the present work is to examine instructional explanations from a theoretical perspective as well as empirically, in order to characterize them and investigate their association with students’ learning outcomes. The underlying theoretical framework chosen to organize the study is the one proposed by Leinhardt (2001) with some adaptations according to pertinent complementary literature (Drollinger-Vetter & Lipowsky, 2006; Leinhardt & Steele, 2005).
The empirical work of this dissertation was carried out in the context of the project “Analysis of mathematic lessons” (FONIDE 209) funded by the Chilean Ministry of Education during 2007. This study, in turn, was embedded in the international extension of the research project the ‘‘Quality of instruction, learning, and mathematical understanding’’ carried out between 2000 and 2006 by the German Institute for International Educational Research (DIPF) in Frankfurt, Germany, and the University of Zurich in Switzerland (e.g. Klieme & Reusser, 2003; Klieme et al., 2006). According to the design of the original project, the study considers the inclusion of different perspectives, namely, teachers, students and external observers, by means of questionnaires, tests and classroom observation protocols.
The examination of instructional explanations in this dissertation begins in chapter 2 with the review of relevant literature and introduction of the theoretical background underpinning the study of instructional explanations. This theoretical review comprises three subsections, the first one describing the evolution of the process-product-paradigm into the actual instructional quality models that are presented in a next step. The second subsection includes a detailed theoretical presentation of explanations and instructional explanations, addressing the main theoretical issues and giving examples of the few empirical works about instructional explanations found in the literature. Finally, the third subsection with the description of Chilean teaching practices in order to contextualize the study.
Chapter 3 presents the research questions and lists the associated work hypotheses that are investigated throughout this work. Chapter 4 includes the methodological aspects of the work, indicating the description of the sample, design of the study, the methods used the gather the data and the analyses chosen to answer the proposed research questions.
Chapter 5 contains the presentation of results, which are organized by research question, starting with the results from quantitative analyses and continuing with the results from qualitative analyses. This chapter closes with a general summary of the results organized according to the central themes of the study. Finally, chapter 6 concludes with a discussion of the link between the results and the instructional explanations literature and research, or lack thereof, that originally motivated the research questions addressed in this study. This chapter finishes with a discussion of the limitations of the study and the implications of its results, as well as an examination of areas where the research on instructional explanations can be fruitfully expanded in the future.
Modern mobile devices offer a great variety of data that can be recorded. This broad range of information offers the possibility to tailor applications more to the needs of a user. Several context information can be collected, like e.g. information about position or movement. Besides integrated sensors, a broad range of additional sensors are available which can be connected to a mobile device. These additional sensors offer for example the possibility to measure physiological signals of a user.The human body offers a broad range of different signals. These signals have been used in several examples to conclude on the state of a user. The different signals allow to get a deeper insight into emotional or mental state of a user. Electrodermal activity gives feedback about the current arousal level of a user. Heart rate and heart rate variability can give an estimation about valence and mental load of a user. Several models exist to conclude from information like valence and arousal on different emotional states. Russell defined a two dimensional model, using valence and arousal to define affective states. Yerkes and Dodson developed a curve that expresses the relationship between arousal and performance of a user. Different examples exist, that use physiological signals to determine the user state for tailoring and adapting of applications. At the time of this work most of these examples did not address the usage of physiological signals for user state estimation in mobile applications and in mobile scenarios. Mobile scenarios lead to several challenges that need to be addressed. Influencing factors on physiological signals, like e.g. movement have to be controlled. Furthermore a user might be interrupted and influenced by environmental aspects. The combination of physiological data and context information might improve the interpretation of user state in mobile scenarios. In this work, we present a model that addresses the challenges of usage in mobile scenarios to offer an estimation of user state to mobile applications. To address a broad range of mobile applications, affective and cognitive state are provided as output. As input heart rate and electrodermal activity are used, as well as context information about movement and performance. Electrodermal activity is measured by a simple sensor that can be worn as a wristband. Heart rate is measured by a chest strap as used in sports. The input channels are transformed to affective and cognitive state based on a fuzzy rule based approach. With help of fuzzy logic, uncertainty can be expressed and the data continuously being processed. At the start, input channels are fuzzified by defined functions. After a that, a first fuzzy rule set transforms the input signals into values for valence, arousal and mental load. In a second step, these values and context information are transformed with another fuzzy rule set to values for affective and cognitive state. Affective state is based on the model of Russell, where valence and arousal are used to determine different emotional states. The output of the model are eight different affective states (alarmed, excited, happy, relaxed, tired, bored, sad and frustrated), which can have a high, medium, low or very low value as output. Cognitive state is determined based on mental load and context information about performance and movement. The output value can be very high, high, medium or low. The model was implemented as background service for Android devices. Different applications have been used for evaluation of the model. The model has been integrated in a multiplayer space shooter game, called ”Zone of Impulse”, which mainly benefits from the affective state. Cognitive state is more addressed in applications like a simple vocable trainer, which adapts difficulty based on user state. A study to evaluate different aspects of the model has been conducted. The study was designed to investigate the suitability of the model for mobile scenarios. The game ”zone of impulse” and the vocable trainer have been investigated in different configurations. Versions with integrated model have been compared to version of the applications without model, as well as versions of the model without context information. In total 41 participants took part in the study. A part of the participants had to do the tasks of the study in a mobile scenario, walking around several streets. The remaining participants had to do the tasks in a controlled environment in a sitting position. Different aspects were collected with ratings and questionnaires. Overall, participants rated that they did not feel impaired by the sensors they had to wear. The results showed, that the combination of physiological data and context information had an advantage against versions without context information in part of the ratings. A comparison between versions with and without model showed, that the subjective mental load ratings were significantly better for the version with model. Subjective ratings for aspects like fun, overstrain and support were mixed. When comparing the application versions in indoor and outdoor scenarios, no significant difference could be found, which leads to the assumption that there is no loss of interpretation quality in outdoor scenarios. The results also showed that the model seems to be robust enough to compensate the loss of an input channel, as there was no significant difference between application versions with full integrated model and versions with one channel lost. With the model developed in this work, context information and physiological data were combined to improve user state estimation. Furthermore pitfalls of user state estimation in mobile scenarios are overcome with this combination. However, the model has only been evaluated with a limited amount of applications and situations that mobile scenarios offer.
Die Populationsgenetik beschäftigt sich mit dem Einfluss von zufälliger Reproduktion, Rekombination, Migration, Mutation und Selektion auf die genetische Struktur einer Population.
In dieser Arbeit mit dem englischen Titel "Ancestral lines under mutation and selection" wird das Zusammenspiel von zufälliger Reproduktion, gerichteter Selektion und Zweiwegmutation untersucht.
Dazu betrachten wir eine haploide Population in der jedes Individuum zu jedem Zeitpunkt genau einen von zwei Typen aus S:={0,1} trägt. Dabei sei 1 der neutrale und 0 der selektiv bevorzugte Typ. Im Diffusionslimes sehr großer Populationen modellieren wir den Prozess der Frequenz der Typ-0-Individuen durch eine Wright-Fisher-Diffusion X:=(X_t) mit Mutation und gerichteter Selektion.
Zu jedem Zeitpunkt s gibt es genau ein Individuum, dessen Nachkommen ab einem bestimmten zukünftigen Zeitpunkt t>s die gesamte Population ausmachen werden. Wir nennen dieses Individuum den gemeinsamen Vorfahren zum Zeitpunkt s, da alle Individuen zu allen Zeitpunkten r>t von ihm abstammen. Sei R_{s} dessen Typ zum Zeitpunkt s. Wir nehmen an, dass der Prozess X zum Zeitpunkt 0 im Gleichgewicht ist und definieren die Wahrscheinlichkeit, dass der gemeinsame Vorfahre zum Zeitpunkt 0 Typ 0 hat, durch h(x):= P(R_{0}=0|X_{0}=x). Eine Darstellung von h(x) wurde bereits von Fearnhead (2002) und Taylor (2007) gefunden und dort mit vorwiegend analytischen Methoden bewiesen. In dieser Arbeit entwickeln wir in Kapitel 3 ein neues Teilchenbild, den pruned lookdown ancestral selection graph (pruned LD-ASG), der für sich selbst genommen interessant ist und eine neue probabilistische Interpretation der Darstellung von h(x) liefert.
Durch Erweiterung des Teilchenbildes auf Nachkommenverteilungen mit schweren Tails und mit Hilfe einer Siegmund Dualität gelingt es uns in Kapitel 4 das Resultat für h(x) von klassischen Wright-Fisher-Diffusionen auf Lambda-Wright-Fisher-Diffuison zu erweitern.
Eine Verbindung zwischen Ideen von Taylor (2007), der den gemeinsamen Prozess (X,R) untersucht hat, und einem von Fearnhead (2002) betrachteten Prozess (R,V), der die Entwicklung des Typs R des gemeinsamen Vorfahren in einer Umgebung von V sogenannten virtuellen Linien beschreibt, stellen wir in Kapitel 6 her. Wir bestimmen die gemeinsame Dynamik des Tripels (X,R,V). In Kapitel 7 betrachten wir ein diskretes Bild mit endlicher Populationsgröße N und schlagen dort eine Brücke zu Resultaten von Kluth, Hustedt und Baake (2013).
Des Weiteren entwickeln wir in Kapitel 5 dieser Arbeit einen Algorithmus zur Simulation der Typen einer Stichprobe von m Individuen, die aus einer Wright-Fisher-Population mit Mutation und Selektion im Gleichgewicht gezogen wird. Mittels dieses Algorithmus illustrieren wir die Typenverteilung für verschiedene Parameterwerte und Stichprobengrößen.