Journal für Medienlinguistik : jfml = Journal for media linguistics
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This paper adds to the growing field of conversation analytical re-search on smartphone-use in face-to-face interactions. Whenever smartphones are used in mobile-supported sharing activities - e. g. to show a picture to co-present others - the smartphone user needs to search for and find the “searchable object” in the World Wide Web, an App or on the device’s local memory. Analyzing audio-recordings of naturally-occurring conversations, this paper iden-tifies two types of practices of speech that explicitly orient to on-going smartphone-supported searches: Collaborative search (cf. Brown/McGregor/McMillan 2015) and search-accompanying com-mentary by the smartphone-user. Both practices verbally provide for the accountability of the otherwise opaque device use. They differ in the way they produce opportunities for co-present others to substantively contribute to the progression of the search as well as the degree to which they produce the search as an interactionally public event.
Funktionsverbgefüge stehen seit jeher in der Sprachkritik, die sich nun auch auf digitale Räume ausbreitet. Vertreten wird dort die These, Funktionsverbgefüge und ihre entsprechenden Basisverben seien äquivalent und könnten in allen Kontexten durch die verbalen Entsprechungen ersetzt werden. Dies kann durch die vorliegende korpusbasierte und textlinguistische Studie am Beispiel des Gefüges Frage stellen widerlegt werden. Anhand eines extensiven Datenmaterials aus den Wikipedia-Artikel-Korpora des IDS zeige ich die semantischen, grammatischen und textlinguistischen Unterschiede zwischen dem Basisverb und dem Funktionsverbgefüge im Gebrauch auf, die sich in der Anreicherung, Verdichtung, Perspektivierung, Gewichtung und Wiederaufnahme von Informationen im Text manifestieren.
In so-called Let’s Plays, video gaming is presented and verbally commented by Let’s Players on the internet for an audience. When only watched but not played, the most attractive features of video games, immersion and interactivity, get lost – at least for the internet audience. We assume that the accompanying reactions (transmitted via a so-called facecam) and verbal comments of Let’s Players on their game for an audience contribute to an embodiment of their avatars which makes watching a video game more attractive. Following an ethnomethodological conversation analytical (EMCA) approach, our paper focusses on two practices of embodying avatars. A first practice is that Let’s Players verbally formulate their actions in the game. By that, they make their experiences and the 'actions' of avatars more transparent. Secondly, they produce response cries (Goffman) in reaction to game events. By that, they enhance the liveliness of their avatars. Both practices contribute to a co-construction of a specific kind of (tele-)presence.
This paper investigates situations in French videogame interactions where non-players who share the same physical space as players, participate in the gaming activities as spectators. Through a detailed multimodal and sequential analysis, we show that being a spectator is a local achievement of all co-present participants - players and non-players.
Social media, asthe fifth estate, increasingly influence public dis-courses and play a major role in shaping public opinion.Undoubt-edly, they have the potential to promote participation and democra-cy. On the other side, they also constitute a risk for democratic soci-eties, as the spread of hate speech and fake news has shown. As aresponse,forms of counterspeech organisedby civil society have emerged in social media to counter the normalisation of hate speech and democracy-threateningdiscourses. In order to influence dis-course in social media in terms of the fifth estate, counterspeech campaigns must be visible alsoquantitatively. In this ethnographic contrastive study, I analysed the activitiesof the German and Finn-ish Facebook groups of the network #iamhere international. The in-tensity and continuity of their activities is obviously influenced by their strategic organisation: conventionalised rules support them whereas lacking or inconsequent rules seemed to be counterpro-ductive.
This paper investigates self-initiated uses of mobile phones (such as texting or making a call) in everyday video-recorded conversations among Czech speakers. Using ethnomethodological conversation analysis, it illustrates how participants publicly frame their own device use (for example, by announcements), and how co-present interlocutors respond to it. Previous studies have described how participants manage two concurrent communicative involvements, but have not provided detailed sequential descriptions of how device use can be negotiated and accounted for. This study shows that mobile device use in co-presence is not a priori problematic (or vice versa). Instead, participants frame their technology use in different ways according to various features of the social situation they treat as momentarily relevant. These features include the course of the conversation and how the device use relates to it, the overall participation framework and the opacity of the device use for co-present others.
This study offers a contribution to the reception analysis of TV documentaries by focusing on viewer opinions expressed on social media. It analyses German and English comments from YouTube and Facebook in order to find out what aspects of documentaries the audience comments on. More specifically, it describes how the viewers evaluate strategies that the producers use for simplifying complex content while still creating an appealing and entertaining media product. The results imply that most viewers appreciate informative shows that are entertaining at the same time. They also show that viewers tend to focus on the music and image, rather than on the spoken text, and that documentaries where nature plays an important role are judged more positively than science and history documentaries.
This paper explores how refugee families in Germany draw on me-diational repertoires to accomplish a range of digital literacy prac-tices on their smartphones. We introduce the concept of ‘mediation-al repertoire’, i.e. a socially and individually structured configuration of semiotic and technological resources for communication, and use it in an ethnographic case study with participants from Syria and Af-ghanistan in a refugee residence in Hamburg in 2017/18. The collect-ed data includes nine semi-directed interviews, video demonstra-tions of smartphone usage, and ethnographic fieldnotes. Qualitative analysis draws on mediagrams, i.e. visualizations of mediational re-pertoires in two families. Findings suggest that individual mediation-al repertoires in these families differ especially by generation and other factors, such as literacy competence, type of social relation-ship and purpose of online use, including smartphone-based lang-uage-learning.
Der inhaltlich umfassende Sammelband von Sarah Brommer und Christa Dürscheid bündelt vorrangig Forschungsarbeiten von Studierenden, die sich im Feld der Mensch-Mensch- und Mensch-Maschine-Kommunikation in einer sich stetig technisch weiterentwickelten Welt verorten. Die Forschungsarbeiten, die im Rahmen des Seminars "Mensch. Maschine. Vertrauen." an der Universität Zürich im Wintersemester 2019 entstanden sind, nehmen verschiedene Kommunikationssituationen und aktuelle Phänomene in den Blick, die bis dato noch als Forschungsdesiderate zu konstatieren sind: z. B. (A) Formen interpersonaler Mensch-Maschine-Kommunikation in medialen Formaten wie WhatsApp oder Tinder, (B) Perspektiven auf Streitgespräche mit Robotern oder die Frage nach Vertrauen im Umgang mit Pflegerobotern, (C) Kommunikationssituationen mit Siri oder Smart Homes und (D) Biohacking als technische Entwicklung in Bezug auf das Einsetzen von u.a. Chips in den menschlichen Körper. Insgesamt beinhaltet der Band zwölf Beiträge, die sich überwiegend zunächst aus linguistischer Perspektive den Forschungsgegenständen nähern und diese dann weiterführend in ethische Fragen und gesellschaftspolitische Zusammenhänge einbetten.
The aim of this paper is to present the results of an empirical analysis of the use of non-alphabetic graphic signs (e.g. asterisks, slashes, plus signs etc.) in the context of repairs in Russian and German informal electronic communication. The data for the analysis were taken from the “Mobile Communication Database MoCoDa” (http://mocoda.spracheinteraktion.de/), which contains Russian and German private electronic communication via SMS, WhatsApp and other short message services, and the “Dortmunder Chat-Korpus” (http://www.chatkorpus.tu-dortmund.de/korpora.html). This paper describes the functions of various graphic resources in the context of repairs in both data collections and compares the occurrences of these functions in current Russian and German computer-mediated communication. It concludes that particular signs in both data sets share the same subset of functions, but they differ in terms of how frequently these resources occur in each form of communication.