International journal of literary linguistics
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- Caryl Churchill (1)
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In this paper pronominalization is analyzed in reference to the fictional creatures in the literary work of Guillermo del Toro’ in order to study whether the choice of pronoun serves the function of expressing attitudes towards fictional creatures, such as zombies and vampires, in a way that makes the contexts and the characters’ subjective perceptions the dominant factors and consequently puts aside the semantic or grammatical status of the referent. The paper also investigates whether inanimate pronouns (it/its, which), are used in association with detached appraisal, callousness and dehumanization, and whether personal pronouns (he/his, she/her, and who/whom) are used with attachment, closeness and humanization. These two categories of pronouns (personal and inanimate) are normally distinct, i.e., in most contexts they cannot be used interchangeably. The study of the characteristics of fictional creature pronominalization can shed light on how we use pronouns in order to create creatures that exist only in our imagination, and how a variety of different attitudes towards them is expressed through this specific linguistic tool. In relation to del Toro’s zombies and vampires, it can be argued that the pronominalization serves a certain purpose in order to dehumanize them, differentiate the dead vampire/zombies from the living humans, and to point out the before and the after of the transition between life and death. The pronominalization in reference to fairies, although complicated and not completely consistent, shows a clear tendency towards a correlation between animal–like creatures and inanimate pronouns. In regards to del Toro’s trolls, the pronominalization follows a more consistent pattern, which clearly serves the function of expressing different kinds of attitudes towards the creatures such as detached appraisal and dehumanization, on the one hand, and friendship and alliance, on the other.
In this article, we profile an empirically grounded, cognitive approach to immersion in digital fiction by combining text-driven stylistic analysis with insights from theories of cognition and reader-response research. We offer a new analytical method for immersive features in digital fiction by developing deictic shift theory for the affordances of digital media. We also provide empirically substantiated insights to show how immersion is experienced cognitively by using Andy Campbell and Judi Alston’s (2015) digital fiction piece WALLPAPER as a case study. We add ‘interactional deixis’ and ‘audible deixis’ to Stockwell’s (2002) model to account for the multimodal nature of immersion in digital fiction. We also show how extra-textual features can contribute to immersion and thus propose that they should be accounted for when analysing immersion across media. We conclude that the analytical framework and reader response protocol that we develop here can be adapted for application to texts across media.
The script of Caryl Churchill’s short play Hot Fudge (like several other plays by this author) contains detailed directions for overlapping conversation. At certain points in the play these may be contributing to a number of effects similar to those described for the naturally occurring ‘collaborative floor’, such as enthusiasm and mutual support. The importance of an interactive approach to constructed conversation is pointed out in the article, particularly that of analysing the overlapped speaker’s response to appreciate the discursive significance of the overlapping turn. For instance, acknowledging and/or reusing the other speaker’s overlapping formulations in a non-oppositional format can show an understanding of these contributions as collaboratively oriented. Therefore, such an interpretation of overlapping dialogue in a dramatic text will affect the reader’s understanding of the interpersonal context (e.g. dominance-seeking/mutual support/collaboration between pairs of speakers). In particular, this approach is taken to show how certain kinds of overlapping similar to those described for the naturally occurring conversation can be used dramatically to supportive rather than conflictive ends. Overall, it is shown how the dramatic characters’ interpersonal orientations become inferable from their use of certain dialogic options.