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Der Begriff und das Thema einer "Fröhlichen Wissenschaft" sind bei Nietzsche paradox, kämpft der Philosoph doch in vielen seiner Texte gegen die Wissenschaft. Denn dem Begehren nach Wissen haftet etwas Reaktives und somit Trauriges an. Wie wird nun eine Leserin Freuds diese Ambiguität verstehen, wenn sie sie ins Verhältnis mit der doppelseitigen und komplexen Verbindung von Todestrieb und sexuellem Trieb setzt?
Extrakt
(2018)
Background: Early-life institutional deprivation produces disinhibited social engagement (DSE). Portrayed as a childhood condition, little is known about the persistence of DSE-type behaviours into, presentation during, and their impact on, functioning in adulthood.
Aims: We examine these issues in the young adult follow-up of the English and Romanian Adoptees study.
Method: A total of 122 of the original 165 Romanian adoptees who had spent up to 43 months as children in Ceauşescu's Romanian orphanages and 42 UK adoptees were assessed for DSE behaviours, neurodevelopmental and mental health problems, and impairment between ages 2 and 25 years.
Results: Young adult DSE behaviour was strongly associated with early childhood deprivation, with a sixfold increase for those who spent more than 6 months in institutions. However, although DSE overlapped with autism spectrum disorder and attention-deficit hyperactivity disorder symptoms it was not, in itself, related to broader patterns of mental health problems or impairments in daily functioning in young adulthood.
Conclusions: DSE behaviour remained a prominent, but largely clinically benign, young adult feature of some adoptees who experienced early deprivation.
Even though extensively investigated, the nature of working memory (WM) deficits in patients with schizophrenia (PSZ) is not yet fully understood. In particular, the contribution of different WM sub-processes to the severe WM deficit observed in PSZ is a matter of debate. So far, most research has focused on impaired WM maintenance. By analyzing different types of errors in a spatial delayed response task (DRT), we have recently demonstrated that incorrect yet confident responses (which we labeled as false memory errors) rather than incorrect/not-confident responses reflect failures of WM encoding, which was also impaired in PSZ. In the present study, we provide further evidence for a functional dissociation between confident and not-confident errors by manipulating the demands on WM maintenance, i.e., the length over which information has to be maintained in WM. Furthermore, we investigate whether these functionally distinguishable WM processes are impaired in PSZ. Twenty-four PSZ and 24 demographically matched healthy controls (HC) performed a spatial DRT in which the length of the delay period was varied between 1, 2, 4, and 6 s. In each trial, participants also rated their level of response confidence. Across both groups, longer delays led to increased rates of incorrect/not-confident responses, while incorrect/confident responses were not affected by delay length. This functional dissociation provides additional support for our proposal that false memory errors (i.e., confident errors) reflect problems at the level of WM encoding, while not-confident errors reflect failures of WM maintenance. Schizophrenic patients showed increased numbers of both confident and not-confident errors, suggesting that both sub-processes of WM—encoding and maintenance—are impaired in schizophrenia. Combined with the delay length-dependent functional dissociation, we propose that these impairments in schizophrenic patients are functionally distinguishable.
A commentary on Commentary: Aesthetic Pleasure versus Aesthetic Interest: The Two Routes to Aesthetic Liking by Consoli, G. (2017). Front. Psychol. 8:1197. doi: 10.3389/fpsyg.2017.01197
In his commentary on the paper “Aesthetic Pleasure versus Aesthetic Interest: The Two Routes to Aesthetic Liking,” authored by Jan R. Landwehr and myself (Graf and Landwehr, 2017), Consoli (2017) deplores two aspects of our paper. First, an inadequate definition and operationalization of the key constructs aesthetic pleasure, aesthetic interest, and aesthetic liking, respectively aesthetic attractiveness. Second, the conclusions drawn from our empirical studies. While I acknowledge that one may have a different theoretical perspective on aesthetic perception and evaluation, it appears that Consoli's (2017) commentary does not even address the empirical data of our studies but only our theoretical assumptions and definitions. In the following, I will address Consoli's (2016, 2017) arguments in more detail, and I will corroborate our theoretical reasoning with the empirical data of our studies (Graf and Landwehr, 2017).....
In 1957, Craig Mooney published a set of human face stimuli to study perceptual closure: the formation of a coherent percept on the basis of minimal visual information. Images of this type, now known as “Mooney faces”, are widely used in cognitive psychology and neuroscience because they offer a means of inducing variable perception with constant visuo-spatial characteristics (they are often not perceived as faces if viewed upside down). Mooney’s original set of 40 stimuli has been employed in several studies. However, it is often necessary to use a much larger stimulus set. We created a new set of over 500 Mooney faces and tested them on a cohort of human observers. We present the results of our tests here, and make the stimuli freely available via the internet. Our test results can be used to select subsets of the stimuli that are most suited for a given experimental purpose.
In transferring the concept of flow to the context of fiction reading a new approach to understanding the evolvement of reading pleasure is provided. This study presents the Reading Flow Short Scale (RFSS), the first reading-specific flow measurement tool. The RFSS was applied to 229 readers via online survey after 20 min of reading in self-selected novels. In a systematic analysis of psychometric properties, the RFSS’ factorial structure, reliability, and associations with theoretically related constructs were examined. As expected, the RFSS showed a two-factor structure, positive correlations with variables related to reading pleasure and flow, and an inverted U-shaped association with perceived fit between reader skills and text challenge. Comparisons of confirmatory factor analysis model confirmed that RFSS items loaded on different latent variables than items assessing other narrative engagement concepts, namely presence, identification, suspense, and cognitive mastery, and hence distinctly capture flow states in fiction reading. In sum, our findings indicate that the RFSS is a useful instrument for assessing flow states in fiction reading, thereby enriching the portfolio of measurement instruments in reading research.
Object recognition is such an everyday task it seems almost mundane. We look at the spaces around us and name things seemingly effortlessly. Yet understanding how the process of object recognition unfolds is a great challenge to vision science. Models derived from abstract stimuli have little predictive power for the way people explore "naturalistic" scenes and the objects in them. Naturalistic here refers to unaltered photographs of real scenes. This thesis therefore focusses on the process of recognition of the objects in such naturalistic scenes. People can, for instance, find objects in scenes much more efficiently than models derived from abstract stimuli would predict. To explain this kind of behavior, we describe scenes not solely in terms of physical characteristics (colors, contrasts, lines, orientations, etc.) but by the meaning of the whole scene (kitchen, street, bathroom, etc.) and of the objects within the scene (oven, fire hydrant, soap, etc.). Object recognition now refers to the process of the visual system assigning meaning to the object.
The relationship between objects in a naturalistic scene is far from random. Objects do not typically float in mid-air and cannot take up the same physical space. Moreover, certain scenes typically contain certain objects. A fire hydrant in the kitchen would seem like an anomaly to the average observer. These "rules" can be described as the "grammar" of the scene. Scene grammar is involved in multiple aspects of scene- and object perception. There is, for instance, evidence that overall scene category influences identification of individual objects. Typically, experiments that directly target object recognition do not involve eye movements and studies that involve eye movements are not directly aimed at object recognition, but at gaze allocation. But eye movements are abundant in everyday life, they happen roughly 4 times per second. Here we therefore present two studies that use eye movements to investigate when object recognition takes place while people move their eyes from object to object in a scene. The third study is aimed at the application of novel methods for analyzing data from combined eye movement and neurophysiology (EEG) measurements.
One way to study object perception is to violate the grammar of a scene by placing an object in a scene it does not typically occur in and measuring how long people look at the so-called semantic inconsistency, compared to an object that one would expect in the given scene. Typically, people look at semantic inconsistencies longer and more often, signaling that it requires extra processing. In Study 1 we make use of this behavior to ask whether object recognition still happens when it is not necessary for the task. We designed a search task that made it unnecessary to register object identities. Still, participants looked at the inconsistent objects longer than consistent objects, signaling they did indeed process object and scene identities. Interestingly, the inconsistent objects were not remembered better than the consistent ones. We conclude that object and scene identities (their semantics) are processed in an obligatory fashion; when people are involved in a task that does not require it. In Study 2, we investigate more closely when the first signs of object semantic processing are visible while people make eye movements.
Although the finding that semantic inconsistencies are looked at longer and more often has been replicated often, many of these replications look at gaze duration over a whole trial. The question when during a trial differences between consistencies occur, has yielded mixed results. Some studies only report effects of semantic consistency that accumulate over whole trials, whereas others report influences already on the duration of the very first fixations on inconsistent objects. In study 2 we argue that prior studies reporting first fixation duration may have suffered from methodological shortcomings, such as low trial- and sample sizes, in addition to the use of non-robust statistics and data descriptions. We show that a subset of fixations may be influenced more than others (as is indicated by more skewed fixation duration distributions). Further analyses show that the relationship between the effect of object semantics on fixation durations and its effect on oft replicated cumulative measures is not straightforward (fixation duration distributions do not predict dwell effects) but the effect on both measures may be related in a different way. Possibly, the processing of object meaning unfolds over multiple fixations, only when one fixation does not suffice. However, it would be very valuable to be able to study how processing continues, after a fixation ends.
Study 3 aims to make such a measure possible by combining EEG recordings with eye tracking measurements. Difficulties in analyzing eye tracking–EEG data exist because neural responses vary with different eye movements characteristics. Moreover, fixations follow one another in short succession, causing neural responses to each fixation to overlap in time. These issues make the well-established approach of averaging single trial EEG data into ERPs problematic. As an alternative, we propose the use of multiple regression, explicitly modelling both temporal overlap and eye movement parameters. In Study 3 we show that such a method successfully estimates the influence of covariates it is meant to control for. Moreover, we discuss and explore what additional covariates may be modeled and in what way, in order to obtain confound-free estimates of EEG differences between conditions. One important finding is that stimulus properties of physically variable stimuli such as complex scenes, can influence EEG signals and deserve close consideration during experimental design or modelling efforts. Overall, the method compares favorably to averaging methods.
From the studies in this thesis, we directly learn that object recognition is a process that happens in an obligatory fashion, when the task does not require it. We also learn that only a subset of first fixations to objects are affected by the processing of object meaning and its fit to its surroundings. Comparison between first fixation and first dwell effects suggest that, in active vision, object semantics processing sometimes unfolds over multiple fixations. And finally, we learn that regression-based methods for combined eye tracking-EEG analysis provide a plausible way forward for investigating how object recognition unfolds in active vision.
Although in real life people frequently perform visual search together, in lab experiments this social dimension is typically left out. Here, we investigate individual, collaborative and competitive visual search with visualization of search partners’ gaze. Participants were instructed to search a grid of Gabor patches while being eye tracked. For collaboration and competition, searchers were shown in real time at which element the paired searcher was looking. To promote collaboration or competition, points were rewarded or deducted for correct or incorrect answers. Early in collaboration trials, searchers rarely fixated the same elements. Reaction times of couples were roughly halved compared with individual search, although error rates did not increase. This indicates searchers formed an efficient collaboration strategy. Overlap, the proportion of dwells that landed on hexagons that the other searcher had already looked at, was lower than expected from simulated overlap of two searchers who are blind to the behavior of their partner. The proportion of overlapping dwells correlated positively with ratings of the quality of collaboration. During competition, overlap increased earlier in time, indicating that competitors divided space less efficiently. Analysis of the entropy of the dwell locations and scan paths revealed that in the competition condition, a less fixed looking pattern was exhibited than in the collaborate and individual search conditions. We conclude that participants can efficiently search together when provided only with information about their partner’s gaze position by dividing up the search space. Competing search exhibited more random gaze patterns, potentially reflecting increased interaction between searchers in this condition.
Objects that are semantically related to the visual scene context are typically better recognized than unrelated objects. While context effects on object recognition are well studied, the question which particular visual information of an object’s surroundings modulates its semantic processing is still unresolved. Typically, one would expect contextual influences to arise from high-level, semantic components of a scene but what if even low-level features could modulate object processing? Here, we generated seemingly meaningless textures of real-world scenes, which preserved similar summary statistics but discarded spatial layout information. In Experiment 1, participants categorized such textures better than colour controls that lacked higher-order scene statistics while original scenes resulted in the highest performance. In Experiment 2, participants recognized briefly presented consistent objects on scenes significantly better than inconsistent objects, whereas on textures, consistent objects were recognized only slightly more accurately. In Experiment 3, we recorded event-related potentials and observed a pronounced mid-central negativity in the N300/N400 time windows for inconsistent relative to consistent objects on scenes. Critically, inconsistent objects on textures also triggered N300/N400 effects with a comparable time course, though less pronounced. Our results suggest that a scene’s low-level features contribute to the effective processing of objects in complex real-world environments.