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BLACK KIRBY is a collaborative "entity" that is the creative doppelganger of artists / designers John Jennings and Stacey "Blackstar" Robinson. The manifestation of this avatar is an exhibition and catalog1 of primarily visual artworks-on-paper that celebrate the groundbreaking work of legendary comics creator Jack Kirby regarding his contributions to the pop culture landscape and his development of some of the conventions of the comics medium.
BLACK KIRBY also functions as a highly syncretic mythopoetic framework by appropriating Jack Kirby’s bold forms and revolutionary ideas combined with themes centered around AfroFuturism social justice, Black history, media criticism, science fiction, magical realism, and the utilization of Hip Hop culture as a methodology for creating visual expression. This collection of work also focuses on the digital medium and how its inherent affordances offer much more flexibility in the expression of visual communication and what that means in its production and consumption in the public sphere. In a sense, BLACK KIRBY appropriates the gallery as a conceptual "crossroads" to examine identity as a socialized concept and to show the commonalities between Black comics creators and Jewish comics creators and how they both utilize the medium of comics as space of resistance. The duo attempts to re-mediate "Blackness" and other identity contexts as "sublime technologies" that produce experiences that sometime limit human progress and possibility. This paper / presentation will examine some of the themes of this inaugural exhibition of this new artistic team and share the processes involved with the ideation, execution, and installation of the exhibition.
The present volume documents the twofold character of the conference 'Science meets Comics' with the first part focusing on comics as a format for communicating complex topics and the second part addressing food in the age of the Anthropocene as one such example for complex topics. The overall objective of the symposium was to deal with the results and suggestions of the presentations and discussions, to find possible pathways on how to feed the world in the future and to co-produce the final chapter of the scientific comic 'Eating Anthropocene' together with all artists participating in the project. In order to sum up the framing, contents and design process of the comic as well as to highlight its Anthropocene context we below provide a slightly abridged version of the preface of our comic book.
A comic can tell the story of almost anything: a single atom, the entire solar system, the past, future events, dreams and thoughts. All this, and more, can be depicted. When presenting facts, a certain artistic licence can be deployed if, for instance, the author wants to emphasise important details; likewise, aspects he or she deems irrelevant can be left out. Moreover, questions and issues can be laid out that are difficult or even impossible to portray photographically or cinematically. However, when the cartoon strip sets out its version of information, events, objects and people, it can also result in a distortion of reality. The graphic may not always make clear exactly how something looks or the precise way in which something happened. And even where documentary images exist, the comic strip representation of the non-fictional is always coloured by artistic interpretation.
There is no doubt that factual discourse exists in comics – the kind of communication that intends to be understood as a reference to a shared and actual reality. Factual comics are not, however, common. While the formal structure of comics clearly allows for factuality, the historical specificity of its aesthetics seems to introduce a non-binding but plausible 'drift' of the art form, ultimately pulling away from reality and towards fiction. This does not prevent factual comics, but it allows for subversive remnants in their aesthetic make-up. One of these is a 'parasitic imagination', which might be understood in the context of Michel Serres' concepts of the parasite. It opens up cartoonish depictions for tertiary significations beyond the drawing and its ultimate real reference. Rather than avoid this basic vehicle of comic book discourse, the 'challenge to factual comics' must be how to employ them in the service of the intended communication.
Beyond Illustration
(2017)
Sophisticated science reported on in comics. The once unthinkable is here as comics are being leveraged and enthusiastically welcomed into forums that would have been off limits not long ago. It's an exciting time of change. But in this headlong dash forward, I want to offer a pause for consideration, and suggest that we ask, what are the things that comics do uniquely compared to other forms of representation? And from there, let us explore how we can best take advantage of comics' particular affordances to do with comics things only comics can do.
Immer häufiger finden verschiedenste Formen von Infografiken Einzug in Comics aller Couleur. Mit Rückgriff auf bildwissenschaftliche Grundbegriffe wird anhand zweier aktueller Beispiele nach einem Minimalkriterium dafür gefragt, was den Unterschied von einem Piktogramm zu einer Comic-Darstellung ausmachen könnte: Angenommen wird eine wechselseitige Bedingtheit von visueller Kontextbildung zur Individuation von Personen und Objekten. Es wird gezeigt, wie diese verschiedenen medialen Semantiken innerhalb des Comic-Vokabulars auf zwei unterschiedliche Weisen interagieren können.
"Mit dem Gesicht nach Westen und dem Rücken zu den anderen", das umschreibt die für die jüngere Generation im östlichen Europa so typische West-Ausrichtung, die aber dem direkten Nachbarn auf der anderen Seite der Grenze kaum Interesse zollt. Diese Äußerung wurde zum Leitmotiv und Movens des Forschungs- und Ausstellungsprojekts comiXconnection strip – bandă desenată – strip – képregény – ϲрипп, das die extrem unterschiedlich entwickelten Comic-Szenen aufspürt und zueinander in Beziehung setzt. Ein Projekt, das sich im Laufe der Vorbereitung und Umsetzung mit immer neuen Grenzen konfrontiert sah.
Dieser Artikel thematisiert die Anfänge und Hintergründe der Beziehung zwischen europäischer Comic-Kultur und amerikanischer Comic-Geschichte. Die erfolgreiche Etablierung amerikanischer Comics in Europa Mitte der 1930er Jahre ist eng mit den internationalen Wirtschaftsbeziehungen verbunden; verständlich wird sie aber nur, wenn man sich vor Augen führt, welchen Einfluss Engagement und Vernetzung einzelner Persönlichkeiten hatte. Es war zum Beispiel das Verdienst von John A. Brogan, Foreign Sales Manager der 1929 gegründeten internationalen Vertriebsabteilung von King Features Syndicate, dem es gelang, den europäischen Zeitungen passende Comic-Strips zum Verkauf anzubieten. Aus seinen Bemühungen resultierte in Europa die Gründung von Agenturen, die hauptsächlich dem Vertrieb von Comics gewidmet waren. Auf diese Weise wurden die organisatorischen und personellen Voraussetzungen für den transatlantischen Kulturtransfer im Bereich der Comics geschaffen.
Die Interaktion von Bildern und Schrift definiert zwar den Comic nicht; dieser Interaktion in Comics nachzugehen, bietet jedoch wesentlichen Aufschluss darüber, was die spezifische historische und moderne Ästhetik dieser unter den vielen denkbaren Kunstformen ausmacht, die mit Bildern in Sequenz Sinn oder Narration generieren. Der Beitrag geht dieser Spur an drei Beispielen aus 'Astérix', aus Demian5s 'When I am King' und aus Matt Fractions 'Hawkeye' nach; er stützt sich dabei auf Jacques Rancières Beschreibungen des ästhetischen Regimes.