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Learning to solve graph tasks is one of the key prerequisites of acquiring domain-specific knowledge in most study domains. Analyses of graph understanding often use eye-tracking and focus on analyzing how much time students spend gazing at particular areas of a graph—Areas of Interest (AOIs). To gain a deeper insight into students’ task-solving process, we argue that the gaze shifts between students’ fixations on different AOIs (so-termed transitions) also need to be included in holistic analyses of graph understanding that consider the importance of transitions for the task-solving process. Thus, we introduced Epistemic Network Analysis (ENA) as a novel approach to analyze eye-tracking data of 23 university students who solved eight multiple-choice graph tasks in physics and economics. ENA is a method for quantifying, visualizing, and interpreting network data allowing a weighted analysis of the gaze patterns of both correct and incorrect graph task solvers considering the interrelations between fixations and transitions. After an analysis of the differences in the number of fixations and the number of single transitions between correct and incorrect solvers, we conducted an ENA for each task. We demonstrate that an isolated analysis of fixations and transitions provides only a limited insight into graph solving behavior. In contrast, ENA identifies differences between the gaze patterns of students who solved the graph tasks correctly and incorrectly across the multiple graph tasks. For instance, incorrect solvers shifted their gaze from the graph to the x-axis and from the question to the graph comparatively more often than correct solvers. The results indicate that incorrect solvers often have problems transferring textual information into graphical information and rely more on partly irrelevant parts of a graph. Finally, we discuss how the findings can be used to design experimental studies and for innovative instructional procedures in higher education
Volatility clustering and fat tails are prominently observed in financial markets. Here, we analyze the underlying mechanisms of three agent-based models explaining these stylized facts in terms of market instabilities and compare them on empirical grounds. To this end, we first develop a general framework for detecting tail events in stock markets. In particular, we introduce Hawkes processes to automatically identify and date onsets of market turmoils which result in increased volatility. Second, we introduce three different indicators to predict those onsets. Each of the three indicators is derived from and tailored to one of the models, namely quantifying information content, critical slowing down or market risk perception. Finally, we apply our indicators to simulated and real market data. We find that all indicators reliably predict market events on simulated data and clearly distinguish the different models. In contrast, a systematic comparison on the stocks of the Forbes 500 companies shows a markedly lower performance. Overall, predicting the onset of market turmoils appears difficult, yet, over very short time horizons high or rising volatility exhibits some predictive power.
Monitoring is an indispensable tool for the operation of any large installation of grid or cluster computing, be it high energy physics or elsewhere. Usually, monitoring is configured to collect a small amount of data, just enough to enable detection of abnormal conditions. Once detected, the abnormal condition is handled by gathering all information from the affected components. This data is processed by querying it in a manner similar to a database.
This contribution shows how the metaphor of a debugger (for software applications) can be transferred to a compute cluster. The concepts of variables, assertions and breakpoints that are used in debugging can be applied to monitoring by defining variables as the quantities recorded by monitoring and breakpoints as invariants formulated via these variables. It is found that embedding fragments of a data extracting and reporting tool such as the UNIX tool awk facilitates concise notations for commonly used variables since tools like awk are designed to process large event streams (in textual representations) with bounded memory. A functional notation similar to both the pipe notation used in the UNIX shell and the point-free style used in functional programming simplify the combination of variables that commonly occur when formulating breakpoints.
We test the hypothesis that the extent to which one obtains information on a given topic through Wikipedia depends on the language in which it is consulted. Controlling the size factor, we investigate this hypothesis for a number of 25 subject areas. Since Wikipedia is a central part of the web-based information landscape, this indicates a language-related, linguistic bias. The article therefore deals with the question of whether Wikipedia exhibits this kind of linguistic relativity or not. From the perspective of educational science, the article develops a computational model of the information landscape from which multiple texts are drawn as typical input of web-based reading. For this purpose, it develops a hybrid model of intra- and intertextual similarity of different parts of the information landscape and tests this model on the example of 35 languages and corresponding Wikipedias. In the way it measures the similarities of hypertexts, the article goes beyond existing approaches by examining their structural and semantic aspects intra- and intertextually. In this way it builds a bridge between reading research, educational science, Wikipedia research and computational linguistics.
A new method of event characterization based on Deep Learning is presented. The PointNet models can be used for fast, online event-by-event impact parameter determination at the CBM experiment. For this study, UrQMD and the CBM detector simulation are used to generate Au+Au collision events at 10 AGeV which are then used to train and evaluate PointNet based architectures. The models can be trained on features like the hit position of particles in the CBM detector planes, tracks reconstructed from the hits or combinations thereof. The Deep Learning models reconstruct impact parameters from 2-14 fm with a mean error varying from -0.33 to 0.22 fm. For impact parameters in the range of 5-14 fm, a model which uses the combination of hit and track information of particles has a relative precision of 4-9% and a mean error of -0.33 to 0.13 fm. In the same range of impact parameters, a model with only track information has a relative precision of 4-10% and a mean error of -0.18 to 0.22 fm. This new method of event-classification is shown to be more accurate and less model dependent than conventional methods and can utilize the performance boost of modern GPU processor units.
The impact of columnar file formats on SQL‐on‐hadoop engine performance: a study on ORC and Parquet
(2019)
Columnar file formats provide an efficient way to store data to be queried by SQL‐on‐Hadoop engines. Related works consider the performance of processing engine and file format together, which makes it impossible to predict their individual impact. In this work, we propose an alternative approach: by executing each file format on the same processing engine, we compare the different file formats as well as their different parameter settings. We apply our strategy to two processing engines, Hive and SparkSQL, and evaluate the performance of two columnar file formats, ORC and Parquet. We use BigBench (TPCx‐BB), a standardized application‐level benchmark for Big Data scenarios. Our experiments confirm that the file format selection and its configuration significantly affect the overall performance. We show that ORC generally performs better on Hive, whereas Parquet achieves best performance with SparkSQL. Using ZLIB compression brings up to 60.2% improvement with ORC, while Parquet achieves up to 7% improvement with Snappy. Exceptions are the queries involving text processing, which do not benefit from using any compression.
Es sollte eine Simulationsumgebung mit einem Straßennetz und eine KDNA, die Autos auf diesem Straßennetz kontrolliert, implementiert werden. Für die Simulation wurde eine einfache graphische Darstellung entwickelt auf der eine variable Anzahl Autos auf einem vorprogrammierten Straßennetz fahren. Eine KDNA steuert diese Autos über Kontrolle von Gas-, Bremse- und Steuerradpositionen, wobei Geschwindigkeits- und Richtungskontrolle unabhängig stattfinden. Bei der Analyse der KDNA für mehrere Autos traten Leistungsprobleme auf, deren Quelle genauer untersucht wurde. Die Last wurde primär durch die Kommunikation zur Verwaltung der KDNA-Tasks im AHS erzeugt.
Das Ziel dieser Arbeit ist, einen Text automatisch darauf zu untersuchen, ob er Gebäude beschreibt, und diese gegebenenfalls zu visualisieren. Zu diesem Zweck wurde ein Prototyp entwickelt, der mithilfe von NLP-Software auf Basis einer UIMA-Pipeline einen Text auf Gebäudedaten untersucht und diese anschließend als 3D-Modelle auf einer Karte visualisiert. Um die Güte des Projekts zu bestimmen wurde eine Evaluation durchgeführt, in der die Aufgabe darin bestand, Paragraphen ihren zugehörigen 3D-Modellen zuzuordnen. Die Ergebnisse wiesen eine Erkennungsrate von 88.67\% auf. Jedoch wurden auch Schwächen im Standardisierungsverfahren der Parameter und in der einseitigen Art zu Visualisieren aufgezeigt. Zum Schluss wird vorgestellt, wie diese Schwachstellen mithilfe eines ontologischen Modells behoben werden können und wie mit dem Projekt weiterverfahren werden kann.
In diesem Beitrag untersuchen wir Entwicklungstendenzen von Infrastrukturen in den Digitalen Geisteswissenschaften. Wir argumentieren, dass infolge (1) der Verfügbarkeit von immer mehr Daten über sozial-semiotische Netzwerke, (2) der Methodeninflation in geisteswissenschaftlichen Disziplinen, (3) der zunehmend hybriden Arbeitsteilung zwischen Mensch und Maschine und (4) der explosionsartigen Vermehrung künstlicher Texte ein erheblicher Anpassungsdruck auf die Weiterentwicklung solcher Infrastrukturen entstanden ist. In diesem Zusammenhang beschreiben wir drei Informationssysteme, die sich unter anderem durch die Interaktionsmöglichkeiten unterscheiden, die sie ihren Nutzern bieten, um solchen Herausforderungen zu begegnen. Dabei skizzieren wir mit VienNA eine neuartige Architektur solcher Systeme, welche aufgrund ihrer Flexibilität die Möglichkeit bieten könnte, letztere Herausforderungen zu bewältigen.