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Human lymph nodes play a central part of immune defense against infection agents and tumor cells. Lymphoid follicles are compartments of the lymph node which are spherical, mainly filled with B cells. B cells are cellular components of the adaptive immune systems. In the course of a specific immune response, lymphoid follicles pass different morphological differentiation stages. The morphology and the spatial distribution of lymphoid follicles can be sometimes associated to a particular causative agent and development stage of a disease. We report our new approach for the automatic detection of follicular regions in histological whole slide images of tissue sections immuno-stained with actin. The method is divided in two phases: (1) shock filter-based detection of transition points and (2) segmentation of follicular regions. Follicular regions in 10 whole slide images were manually annotated by visual inspection, and sample surveys were conducted by an expert pathologist. The results of our method were validated by comparing with the manual annotation. On average, we could achieve a Zijbendos similarity index of 0.71, with a standard deviation of 0.07.
Grasping the meaning of everyday visual events is a fundamental feat of human intelligence that hinges on diverse neural processes ranging from vision to higher-level cognition. Deciphering the neural basis of visual event understanding requires rich, extensive, and appropriately designed experimental data. However, this type of data is hitherto missing. To fill this gap, we introduce the BOLD Moments Dataset (BMD), a large dataset of whole-brain fMRI responses to over 1,000 short (3s) naturalistic video clips and accompanying metadata. We show visual events interface with an array of processes, extending even to memory, and we reveal a match in hierarchical processing between brains and video-computable deep neural networks. Furthermore, we showcase that BMD successfully captures temporal dynamics of visual events at second resolution. BMD thus establishes a critical groundwork for investigations of the neural basis of visual event understanding.
Visual scene perception is mediated by a set of cortical regions that respond preferentially to images of scenes, including the occipital place area (OPA) and parahippocampal place area (PPA). However, the differential contribution of OPA and PPA to scene perception remains an open research question. In this study, we take a deep neural network (DNN)-based computational approach to investigate the differences in OPA and PPA function. In a first step we search for a computational model that predicts fMRI responses to scenes in OPA and PPA well. We find that DNNs trained to predict scene components (e.g., wall, ceiling, floor) explain higher variance uniquely in OPA and PPA than a DNN trained to predict scene category (e.g., bathroom, kitchen, office). This result is robust across several DNN architectures. On this basis, we then determine whether particular scene components predicted by DNNs differentially account for unique variance in OPA and PPA. We find that variance in OPA responses uniquely explained by the navigation-related floor component is higher compared to the variance explained by the wall and ceiling components. In contrast, PPA responses are better explained by the combination of wall and floor, that is scene components that together contain the structure and texture of the scene. This differential sensitivity to scene components suggests differential functions of OPA and PPA in scene processing. Moreover, our results further highlight the potential of the proposed computational approach as a general tool in the investigation of the neural basis of human scene perception.
The human visual cortex enables visual perception through a cascade of hierarchical computations in cortical regions with distinct functionalities. Here, we introduce an AI-driven approach to discover the functional mapping of the visual cortex. We related human brain responses to scene images measured with functional MRI (fMRI) systematically to a diverse set of deep neural networks (DNNs) optimized to perform different scene perception tasks. We found a structured mapping between DNN tasks and brain regions along the ventral and dorsal visual streams. Low-level visual tasks mapped onto early brain regions, 3-dimensional scene perception tasks mapped onto the dorsal stream, and semantic tasks mapped onto the ventral stream. This mapping was of high fidelity, with more than 60% of the explainable variance in nine key regions being explained. Together, our results provide a novel functional mapping of the human visual cortex and demonstrate the power of the computational approach.
Dendritic spines are considered a morphological proxy for excitatory synapses, rendering them a target of many different lines of research. Over recent years, it has become possible to image simultaneously large numbers of dendritic spines in 3D volumes of neural tissue. In contrast, currently no automated method for spine detection exists that comes close to the detection performance reached by human experts. However, exploiting such datasets requires new tools for the fully automated detection and analysis of large numbers of spines. Here, we developed an efficient analysis pipeline to detect large numbers of dendritic spines in volumetric fluorescence imaging data. The core of our pipeline is a deep convolutional neural network, which was pretrained on a general-purpose image library, and then optimized on the spine detection task. This transfer learning approach is data efficient while achieving a high detection precision. To train and validate the model we generated a labelled dataset using five human expert annotators to account for the variability in human spine detection. The pipeline enables fully automated dendritic spine detection and reaches a near human-level detection performance. Our method for spine detection is fast, accurate and robust, and thus well suited for large-scale datasets with thousands of spines. The code is easily applicable to new datasets, achieving high detection performance, even without any retraining or adjustment of model parameters.
Active efficient coding explains the development of binocular vision and its failure in amblyopia
(2020)
The development of vision during the first months of life is an active process that comprises the learning of appropriate neural representations and the learning of accurate eye movements. While it has long been suspected that the two learning processes are coupled, there is still no widely accepted theoretical framework describing this joint development. Here, we propose a computational model of the development of active binocular vision to fill this gap. The model is based on a formulation of the active efficient coding theory, which proposes that eye movements as well as stimulus encoding are jointly adapted to maximize the overall coding efficiency. Under healthy conditions, the model self-calibrates to perform accurate vergence and accommodation eye movements. It exploits disparity cues to deduce the direction of defocus, which leads to coordinated vergence and accommodation responses. In a simulated anisometropic case, where the refraction power of the two eyes differs, an amblyopia-like state develops in which the foveal region of one eye is suppressed due to inputs from the other eye. After correcting for refractive errors, the model can only reach healthy performance levels if receptive fields are still plastic, in line with findings on a critical period for binocular vision development. Overall, our model offers a unifying conceptual framework for understanding the development of binocular vision.
Future operation of the CBM detector requires ultra-fast analysis of the continuous stream of data from all subdetector systems. Determining the inter-system time shifts among individual detector systems in the existing prototype experiment mCBM is an essential step for data processing and in particular for stable data taking. Based on the input of raw measurements from all detector systems, the corresponding time correlations can be obtained at digital level by evaluating the differences in time stamps. If the relevant systems are stable during data taking and sufficient digital measurements are available, the distribution of time differences should display a clear peak. Up to now, the outcome of the processed time differences is stored in histograms and the maximum peak is considered, after the evaluation of all timeslices of a run leading to significant run times. The results presented here demonstrate the stability of the synchronicity of mCBM systems. Furthermore it is illustrated that relatively small amounts of raw measurements are sufficient to evaluate corresponding time correlations among individual mCBM detectors, thus enabling fast online monitoring of them in future online data processing.
Im Fachbereich der Computerlinguistik ist die automatische Generierung von Szenen aus, in natürlicher Sprache verfassten, Text seit bereits vielen Jahrzehnten ein wichtiger Bestandteil der Forschung, welche in der "Kunst", "Lehre" und "Robotik" Verwendung finden. Mit Hilfe von neuen Technologien im Bereich der Künstlichen Intelligenzen (KI), werden neue Entwicklungen möglich, welche diese Generierungen vereinfachen, allerdings auch undurchsichtige interne vom Modell getroffene Entscheidungen fördern.
Ziel der vorgeschlagenen Lösung „ARES: Annotation von Relationen und Eigenschaften zur Szenengenerierung“ ist es, ein modulares System zu entwerfen, wobei einzelne Prozesse für den Benutzer verständlich bleiben. Außerdem sollen Möglichkeiten geboten werden, neue Entitäten und Relationen, welche über die Textanalyse bereitgestellt werden, auch in die Szenengenerierung im dreidimensionalen Raum einzupflegen, ohne dass hierfür Code zwingend notwendig wird.
Der Fokus liegt auf der syntaktisch korrekten Darstellung der Elemente im Raum. Dagegen lässt sich die semantische Korrektheit durch weitere manuelle Anpassungen, welche für spätere Generierungen gespeichert werden erhöhen. Letztlich soll die Menge der zur Darstellung benötigten Annotationen möglichst gering bleiben und neue szenenbezogene Annotationen durch die implementierten Annotationstools hinzugefügt werden.
In der Arbeit wird das Certainty-Tool, eine Erweiterung für den Unity-basierten Teil des Stolperwege Projektes, vorgestellt. Dieses verfolgt die Idee des VAnnotatoR weiter und erlaubt die Visualisierung von informationeller Ungewissheit der im Stolperwege-Praktikum digital rekonstruierten Gebäude. Dabei inkorporiert das Tool das Konzept hinter BIM (Building Information Modelling), eine neuartige Methode der Planung in der AEC-Branche, welches ein Selbstbewusstsein von Informationen für Teile eines Gebäudes ermöglicht. Dabei werden im Certainty-Tool Stufen der informationellen Ungewissheit entwickelt und diese auf Teile des Gebäudes zugewiesen. Das Tool wird anhand einer digitalen Rekonstruktion des zerstörten Rothschild-Palais vorgestellt. Des Weiteren wurde eine Evaluation basierend auf der Usability Metric for User Experience durchgeführt und weiterführende Entwicklungen und Verbesserungen des Tools diskutiert.